R.P.G. (Ransack People's Gold) is the tale of four D&D/Star Wars/RPG players and their DM, who wishes he were a player. These intrepid players are, from left to right:
Kenneth, the over-achieving, yet under appreciated DM.
Adam, the guy who has a theater background but needs a girlfriend.
Barry, the munchkin power-gamer with a bad case of arrested development.
Josh, the straight-laced guy who just wants to play the game.
Kassi, Josh's homicidally-minded younger cousin, whom he regrets inviting.
My first time playing a Pathfinder I came to learn why the last spellcaster I played was a Cleric in AD&D 2nd Ed. The entire table stared at me like I had a nose sprouting out of my forehead when I announced that my Inquisitor would be casting Ear-Piercing Scream at an evil doll. They should have known I had not read hundreds of pages of rules minutia since I had already tried casting a mind-altering spell on the same creature (which it turned out had a chance of success since they were possessed dolls but the rest of the party was face-palming anyways). This is why I only play casters in 4th Ed where casting a spell does not require a doctoral thesis in arcana. The only rule we ever have to look up for circumstances that negate your spells is that objects cannot be effected by psychic damage. If this continues I may go back to my time honored tradition of playing high dex twin scimitar wielding crit fishers.