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RPG Why I Don't Play Spellcasters by mindflenzing RPG Why I Don't Play Spellcasters by mindflenzing
R.P.G. (Ransack People's Gold) is the tale of four D&D/Star Wars/RPG players and their DM, who wishes he were a player. These intrepid players are, from left to right:
Kenneth, the over-achieving, yet under appreciated DM.
Adam, the guy who has a theater background but needs a girlfriend.
Barry, the munchkin power-gamer with a bad case of arrested development.
Josh, the straight-laced guy who just wants to play the game.
Kassi, Josh's homicidally-minded younger cousin, whom he regrets inviting.

My first time playing a Pathfinder I came to learn why the last spellcaster I played was a Cleric in AD&D 2nd Ed. The entire table stared at me like I had a nose sprouting out of my forehead when I announced that my Inquisitor would be casting Ear-Piercing Scream at an evil doll. They should have known I had not read hundreds of pages of rules minutia since I had already tried casting a mind-altering spell on the same creature (which it turned out had a chance of success since they were possessed dolls but the rest of the party was face-palming anyways). This is why I only play casters in 4th Ed where casting a spell does not require a doctoral thesis in arcana. The only rule we ever have to look up for circumstances that negate your spells is that objects cannot be effected by psychic damage. If this continues I may go back to my time honored tradition of playing high dex twin scimitar wielding crit fishers.
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:iconangelicadonis:
AngelicAdonis Featured By Owner Dec 28, 2012  Hobbyist Traditional Artist
Its like riding a bike, it seems impossible at first, but then its easy :P
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 28, 2012  Hobbyist Digital Artist
Once you're familiarized yourself with all the portions of the Player's Guide, DM's Guide, and Monster Manual that pertain to your ability to cast spells its not too bad.
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:iconangelicadonis:
AngelicAdonis Featured By Owner Dec 28, 2012  Hobbyist Traditional Artist
lol. Pretty much. That Pathfinder site I linked you, also has a spell list. The info can be printed off for a quick reference. That's what I have done for first time players :)
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 29, 2012  Hobbyist Digital Artist
I copy paste rules from Paizo's wiki for spells and the conditions they cause.
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:iconangelicadonis:
AngelicAdonis Featured By Owner Jan 18, 2013  Hobbyist Traditional Artist
Awesome :)
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:iconthelugia702:
TheLugia702 Featured By Owner Dec 20, 2012  Hobbyist Traditional Artist
I normally play as a spellcaster of some sort, usually a bard, sorcerer, or shaman (Kingdoms of kalamar variation)
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 20, 2012  Hobbyist Digital Artist
I never liked the inevitable arguments over how a power is written and whether you had enough unicorn droppings to cast it (yes, I played old versions of D&D). I imaging I would have a different perspective if we ever got past 7th level in 1st and 2nd Ed since that is where the mages go from excess baggage to the ones doing all the heavy lifting.
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:iconthelugia702:
TheLugia702 Featured By Owner Dec 21, 2012  Hobbyist Traditional Artist
My group in any game, any edition can't get past level 6. Period. One time, I screwed up on the rules and we got up 4 levels in a day.
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 21, 2012  Hobbyist Digital Artist
Before playing Living Forgotten Realms for three years, my record was a 7th Level Ranger in AD&D 2nd Ed. Most of the games I've been in have spanned 1st-5th level. This drove me nuts in 3rd Ed because all my builds required several feats and either multiclassing or prestige classes.
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:iconthelugia702:
TheLugia702 Featured By Owner Dec 21, 2012  Hobbyist Traditional Artist
Ohh, I know. I screwed up BIG TIME when we started a 3e games, because we had never played it or 3.5 before, and I had a bard with 8 charisma.
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 21, 2012  Hobbyist Digital Artist
We had a kid show up for a convention game with a wizard who had 18 constitution and 8 intelligence off of point buy.
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:iconthelugia702:
TheLugia702 Featured By Owner Dec 22, 2012  Hobbyist Traditional Artist
Oh my gods of Kalamar...what edition? I'm fairly sure you have to have at least an 11 int if it's 3rd or 3.5, and maybe even in 4th!
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 22, 2012  Hobbyist Digital Artist
4th does not have minimum stats for any class. He used the online character builder, which will auto assign you an 18 in your primary stat but he tweaked it for reasons that make sense in an eight year old's mind.
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(1 Reply)
:iconvexedvortex:
VexedVortex Featured By Owner Dec 20, 2012  Student General Artist
I suggest, as a spellcaster: Fire. Fire is almost always effective. And FUN!

(Note: not on red dragons.)

You just have to keep in mind that some creatures it doesn't make sense for this or that to work on them, at least, lore-wise. -shrug-

Happy DnDing!
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 20, 2012  Hobbyist Digital Artist
I wish Inquisitors got fire spells. I would prefer 4th's powers that work on things that make no sense the would to 3rd's powers that fail to work on things that do make sense they would. Wasting spells on things because you don't know as much as your character would is not fun. I would consider playing an evoker but I've seen winter fey who are immune to fire and earth elementals that regen when exposed to acid and other things that exist only to make you either waste time making high DC knowledge checks or reading monster manuals.
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:iconvexedvortex:
VexedVortex Featured By Owner Dec 20, 2012  Student General Artist
You are allowed to make a skill check that is appropriate on how much you know about the creature with your DM, based on how much your character would know. It's a free action, use that to your advantage, and peel the information out of him/her. That's part of the fun!

I'm not sure if you use OOC or IC knowledge in your campaign though.
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 20, 2012  Hobbyist Digital Artist
They are nearly as much fun as reading off paragraph after paragraph of rules, definitions, and class features trying to argue why a spell should not work as the DM adjudicated, and your fellow players enjoy it nearly as much too, especially in organized play. If they took any kind of action other than free they would go from being considered mostly useless to endangering survival of the party.

Why, does your DM say you cannot cast acid orb or a fireball on a troll unless you make an knowledge check?
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:iconvexedvortex:
VexedVortex Featured By Owner Dec 20, 2012  Student General Artist
No, he allows it, and describes what it does. But he doesn't tell us it's effects directly.

For instance, rather then saying "it does extra damage" , instead says, "Unlike your other attacks, the flesh doesn't seem to be knitting back together under the assault of flames"- if we didn't say, already know (ooc knowledge) that trolls have regeneration, this would be confusing to the player, and can, therefore ask if your character has knowledge on why this is. Same with attacks that are ineffective. "You rend the trolls flesh, he seems staggered, but seems to be healing before your eyes."

It's a matter of what your character knows, and what you, as a player knows.
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 20, 2012  Hobbyist Digital Artist
Here's what it comes down to. You can play a monk without knowing the first thing about martial arts, you can play a greatsword fighter without having the strength to do a pull up, you can play a priest despite having no experience with organized religion, but you can't play a wizard without having pages and pages out of the player's handbook, the DM's handbook, the spell compendium, and the monster manual memorized. And if your DM somehow handwaves you having to know this he still does.

Being the guy with knowledge arcana and spellcraft does not mean you can roll for it the same way you do knowledge religion or use device. You have to know the stupid spell books inside and out because you have to be prepared to counter spells and just because you know what a spell is called does not mean you understand the full ramifications of what it does. This means lots of arguments with the DM where the rest of the group gets pissed (I've been in these in dozens of different groups between home games and convention gaming in every edition of D&D other than basic).

4th Ed did a much better job of standardizing descriptors and power wordings (though they still have four different ways of saying basic attack in at will powers) and you didn't have to know any spells other than the ones you had memorized to do your job. This is why I actually played wizards in 4th Ed. If I had a burst 1 in 10 creatures in burst attack that caused all targets hit to take a -2 to attack rolls, that's all I needed to know to use the spell. It didn't matter what kind of creature they were, what the weather was like, what spells the bad guys had, the quality of bat wing I had used to cast it, or which of Krynn's moons was waxing.
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:iconroronoaemi:
RoronoaEmi Featured By Owner Dec 20, 2012  Hobbyist General Artist
I'm so with you there. haha last sentence in AN is perfect.
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 20, 2012  Hobbyist Digital Artist
Since I recycle art and don't post with any schedule I can usually take the time to come up with good revisions of the lines (this generally comes sometime after 2am while being angry that I'm not already asleep).
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:iconjeditoby:
jeditoby Featured By Owner Dec 20, 2012
I'm finding that 2 a.m. is prime working time for creative solutions. Too bad I'm usually sleeping. I'll bet the dreams I can't remember are AMAZING.
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:iconmindflenzing:
mindflenzing Featured By Owner Dec 20, 2012  Hobbyist Digital Artist
Mine must be so epic that my brain cannot wrap itself around them. This is why I feel so sad when I wake up.
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