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Olga Garikova Dwarf Paladin WP by mindflenzing Olga Garikova Dwarf Paladin WP by mindflenzing
For the first time in I don't know how long I have my birthday off (entirely by accident) so I figured I'd finish a pic I had drawn previously but only got around to inking last night. I've made many paladins and paladin hybrids for LFR before but Olga Garikova is the only one I've made who is not a talker. Ewan (Charismadin) and Dante (Charismadin/Darklock) are smart alecs, Marjolein (Charismadin/Bard/Warlord) is a holy terror but Olga has no Charisma to speak of (or with). She's built for two things, to deal more damage than the striker, and to make the DM grind his teeth trying to kill her. She has two minor action encounter heals, three minor action daily heals, and one free action daily heal, and a healing surge value that is not 1/4 of her hit points but 1/3 and her defenses are very high all around. A typical defender of her level deals 1d8+6 (average 10.5) damage at will, an average striker of her level deals 1d10+1d8+6 (average 15.5) she does 1d10+14 and can reroll any ones or twos on that die (average 20.5). She has done 65 points of damage on her first level encounter power and over 70 on her daily. She's only once ever received healing from a party leader and is a 4th level character.

She's a very tall and muscular dwarf who can leap in a full suit of plate mail like a Barbarian in animal skins. But she isn't terribly smart, agile, or charismatic so she prefers to let her hammer do the talking, with that weapon she does not take clumsy actions. She sees herself as a simple farm girl turned soldier of the faith who is a firm believer that it is better for people to think you're stupid than to open your mouth and remove all doubt. This causes her to respond with a bit of a pause and then mostly in body language, short words and phrases rather than long rambling sentences. As you might have guessed from earlier, I decided to go a different route from most on this dwarf. Everybody does Scottish accents for Dwarves (despite making them look like Vikings). I decided to make all mine Russian.
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:iconjacob-cross:
Jacob-Cross Featured By Owner Jun 21, 2012
Nicely Done <D
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:iconmindflenzing:
mindflenzing Featured By Owner Jun 22, 2012  Hobbyist Digital Artist
Thanks.
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:iconjacob-cross:
Jacob-Cross Featured By Owner Jun 22, 2012
No problem <)
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:iconouroborosi:
OuroborosI Featured By Owner Jan 9, 2011  Hobbyist General Artist
Russian is odd and clicks at the same time there portrayed as giants with large beards only that size is in the way.
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 10, 2011  Hobbyist Digital Artist
Actually, I think it would be hilarious to model dwarves after Mongolians and have one as a master of pony-back archery.
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:iconouroborosi:
OuroborosI Featured By Owner Jan 10, 2011  Hobbyist General Artist
could work as a specialised hill dwarf clan.
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 10, 2011  Hobbyist Digital Artist
Better yet, make them boar riding barbarian archers and give the dinosaur riding cannibal halflings of Eberron a run for their money.
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:iconjmsnooks:
jmsnooks Featured By Owner Jan 7, 2011  Hobbyist Traditional Artist
Hey man good work. A dwarf, paladin, and female, interesting combination. In any case I think dwarves ought to be wearing heavy armor. I mean, they're dwarves, they make the stuff.
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 8, 2011  Hobbyist Digital Artist
I agree, dwarves should wear heavy armor. The only two I've ever designed without it are a Dwarven Guardian Druid who wears a blacksmith's outfit and turns into a dire boar and a Dwarven Vestige Pact Warlock who uses a Dwarven Greatmaul as an arcane implement. Everybody else goes Chain, Scale, or Plate.

Perhaps more interesting, she's also a peasant farmer rather than a noble (as paladins tend to be). And she's a Paladin of the god of beatdowns rather than the Dwarven Maker god or the god or Justice who is primarily worshiped in Tymanther where she is from.
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:iconjmsnooks:
jmsnooks Featured By Owner Jan 11, 2011  Hobbyist Traditional Artist
Yea, I mean their livelihood is pretty much weapons manufacture and construction (with stone not wood).

See I didn't know that but it makes sense because in real life the warrior class was often hereditary. There's seriously a god of beatdowns?
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 11, 2011  Hobbyist Digital Artist
Well she lives in a city called "The Wall" where a large percentage of people are either professional soldiers or otherwise trained to defend their homes from frequent monster attacks, which makes her being a paladin less bizarre.

Tempus, Forgotten Realms Chaotic Neutral greater god of Battle, War, and Warriors. So basically, god of beatdowns.
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:iconjmsnooks:
jmsnooks Featured By Owner Mar 30, 2011  Hobbyist Traditional Artist
Why is it called THe Wall?
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:iconmindflenzing:
mindflenzing Featured By Owner Mar 31, 2011  Hobbyist Digital Artist
Because the city exists to service a gigantic wall that exists to keep rampaging monsters out of Tymanther.
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:iconjmsnooks:
jmsnooks Featured By Owner Apr 2, 2011  Hobbyist Traditional Artist
Ah OK. Interesting.
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:icontheubbergeek2:
theubbergeek2 Featured By Owner Jan 4, 2011
Nice idea

Reminds me of a famous FR fancomic on the web, with a (male) paladin dwarf... The guy was so polite and focused, unlike the stereotypical dwarf. XD
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
Or 8-bit Theater's civilized Dwarven Barbarian. The strangest Dwarf I ever played with though was a gay dwarven flower child swordmage. He had flowers in his beard and no shirt. I was very glad my character was a militaristic female human paladin and not a dude of any sort when he joined the party.

It is fun to play characters differently than others do. My warforged fighter is an unfinished doll that speaks in a very distant and impersonal manner with unnecessarily complex syntax and is mildly condescending where the other warforged she generally plays with is gregarious and inquisitive. My Tiefling is irrepressibly happy, while simultaneously cruel, manipulative, and self-serving but has no angst about being devil-spawn. My Drow is quiet and mercenary but her spider is a big teddy bear that loves food, ladies men, and pumping her digestive juice into anything small and/or helpless (including in combat). My Wilden (sentient plant) is a "Crittertarian" who only eats things with a face but is amazed by everything and asks endless inappropriate or insulting questions of every other race. Maybe A shy dwarf is pretty odd but one with a monocle would be way cooler.
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:icontheubbergeek2:
theubbergeek2 Featured By Owner Jan 6, 2011
Nice ideas. It's good at times to stray from clichés and stereotypes (albeit they can be nice to play too!).
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 6, 2011  Hobbyist Digital Artist
Yeah, going apex stereotype is fun too but you always want some kind of twist, like a brutish half orc barbarian who is illiterate and unwashed but has a taste for fine art or who is versed in all the classic bardic tales.
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:icontheubbergeek2:
theubbergeek2 Featured By Owner Jan 6, 2011
hehe X3
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 7, 2011  Hobbyist Digital Artist
"Thag tell stow-re of 'ladrin King and Gnome type clockwurk bird."
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:icontheubbergeek2:
theubbergeek2 Featured By Owner Jan 7, 2011
As tolde by ye barde XD
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 8, 2011  Hobbyist Digital Artist
"It start long time 'go."
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:iconangelicadonis:
AngelicAdonis Featured By Owner Jan 4, 2011  Hobbyist Traditional Artist
Great design on the armor! :)
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
I went through a lot of designs before I found one I liked.
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:iconangelicadonis:
AngelicAdonis Featured By Owner Jan 4, 2011  Hobbyist Traditional Artist
I can imagine! :)
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
I could not fall back on my books (or memory) of medieval armor since they deliberately made rounded corners to cause glancing blows with real armor. I had to blend what I vaguely remembered from Dragon Magazine articles and Dragon Age for more blocky armor and ended up blending it in with more traditional armor. While it is hardly the least functional female armor I've seen, there is a part of my brain that screams about the impracticality of all those angles. Then again real female chest armor does not have boobs but is shaped more like the keel of a ship to channel chest blows away from causing impact damage to vital organs. But that would be no fun to draw.
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:iconangelicadonis:
AngelicAdonis Featured By Owner Jan 15, 2011  Hobbyist Traditional Artist
Wow, thats pretty intense! I like the amount of research done on this!
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 15, 2011  Hobbyist Digital Artist
Medieval warfare was my hobby through highschool. I wrote my HS senior paper on the subject many years ago.
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:iconangelicadonis:
AngelicAdonis Featured By Owner Jan 17, 2011  Hobbyist Traditional Artist
Thats pretty fantastic! Kudos to you!
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 17, 2011  Hobbyist Digital Artist
Thanks.
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(1 Reply)
:iconhangemhigh13:
hangemhigh13 Featured By Owner Jan 9, 2011
I'm more concerned with the fact, that it's symmetrical than anything else. Jousting armor (the more visually interesting armors of the lot) tended to have more armor on the left side, where the lance would hit the body and less on the right side, which was relatively safe. I personally avoid heavy armor on the sword arm, since it impedes movement, which is especially true for heavier weapons like hammers and axes. Also the bigger plates, while cooler looking, do look as if they could impede movement, as opposed to smaller overlapping ones. The chest armor looks especially rigid which is definitely not a good idea - most of the power form any blow comes from the hips.
Sorry for the rant, I just thought I'd share. My armors often lack in the same departments just for the 'coolness' bonus.
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 9, 2011  Hobbyist Digital Artist
Jousting armors are about the only ones that are asymmetrical and that's because in a joust you take all your hits from lances and on one side plus it is meant to be sport and not lethal. I'm sure it would be impractical to actually fight in that kind of armor or they would have.

I would probably fight Shortsword, Buckler, and something lighter like Brigadine if I had joined my SCA friends. I lack the upper body strength for Plate, Tower Shields, and Warhammers. My avatar even features myself in light/medium armor.

Though that is a detail you can't tell with my current style. That armor would probably consist of overlapping plates with leather straps beneath or separate plates studded into leather. You will notice that I even now use a fair amount of overlapping plate for heavy armor rather than single piece, and leave large areas around the shoulders not covered by the breastplate. You may also notice in this piece that the plate on the upper thigh is only on the front and outside not the back and inside. I just was stranded without reference material trying to do a more rigid more dwarven looking armor and that was what I ended up with. You know what it is like when you get to the point you'd rather have the sketch turn out at all rather than try again for something better.
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:iconhangemhigh13:
hangemhigh13 Featured By Owner Jan 10, 2011
Josuting armors are extremely heavy so you couldn't fight in on if you wanted to. But some battle plate armors did have this asymetry, admittedly not the mass-produced ones or the parade armors. It's generally considered better to avoid symmetry in your character concepts as much as you can. I did notice the thigh plates and the chain underneath and I realize that the cartoonier you get, the less you are able to explain and you really don't need to. Most people wouldn't know the difference or wouldn't care either way.
If I were to fight, I'd probably use a claymore or other two-handed sword, since it gives me better reach. As for armor - probably scale armor, and if it's too restrictive - brigandine. I'm not a huge fan of heavy armor in real life and I hate restricted movements. The only time I'd opt for plate would be if I have to fight a samurai and his puny katana blade. Then I'd also get a shield to hit him with :D
And yes, the less time you spend drawing, the more this happens - trying to get anything done, regardless of the result, out of sheer frustration. This is why I haven't posted in a while :(
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 10, 2011  Hobbyist Digital Artist
The only asymmetry I've ever seen in armors in any of my books has been larger more restrictive plates in the necks and shoulders of later century jousting armors. I have several books of period illustrations and have not ever seen asymmetrical battle plate. I might have existed but my books suggested that the asymmetry was a specifically jousting thing. Unless they made armor for greatsword wielders that had more armor on one side in place of a shield I don't see why they would. And every illustration I've seen with somebody wielding a Flamberge or other greatsword is in a breastplate rather than platemail. I knew an SCA guy who did do greatsword with plate but he was usually the first man out of the melee but he probably just sucked at fighting.

Probably the only advantage you'd get against a Samurai is that his blade and attack technique are tailored to chopping motions which are less effective for killing blows on metal armor than thrusting motions, and by the same token western greatswords are often designed with an extra grip in front of the hilt to make them usable as thrusting weapons or even set defense weapons mot unlike pikes. So if you were thrusting with a European greatsword against a samurai chopping with a Katana you would have an easier time delivering a fatal wound but remember one well placed blade in a joint or one good bell ringer to the head (even with a helm) can mean the difference between life and death.

Yeah, I'm beating myself over the head trying to design plate mail for a character that looks traditional but is more figure flattering (which does not happen in the history of western armor) and I'm starting to think this was brilliance on the order of trying to design heavy armor based on cultures where light armor was basically non-existent (yes, I tried that before).
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(1 Reply)
:iconblackkusanagi:
BlackKusanagi Featured By Owner Jan 4, 2011  Student General Artist
Very nice character. :)
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
Thanks.
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:iconhangemhigh13:
hangemhigh13 Featured By Owner Jan 4, 2011
She sounds fun to play - I usually just grunt and barely use any body language with a low Int character. I also recently thought, that Whoopi Goldberk would be the ultimate female dwarf name :)

I have a female Paladin called Trina Stoneshield who, at level 5, managed to do 80 + with her daily. Granted, on a creature vulnerable to radiant, but still . . . She still holds the damage record of the party, even with a greataxe battlerager barbarian in the ranks.

With the Divine Power powers Paladins turn into horrible killing machines. It's just guesswork, but I suspect you have the Dwarven Weapon Proficiency, high Strength and Wisdom and the 1d10 + 14 is from the Holy strike Wisdom bonus? Am I right or am I right? Although it looks like you have a +2 magic weapon, otherwise I cannot get your damage bonus as high as +14, even with 2 20's (which is possible, if you started with two 19's :)) (I assume it is a magic weapon, since no DM would give you anything else at 4th level, unless you've been a REALLY good boy/girl ;)

Since you're using hammers anyway and you're aiming for damage, you might switch to the Mordenkrad. With Bless Weapon and a Mordenkrad +2, your Blood of the Mighty Daily does 9d6 + 9 damage with an additional +2d6 if you crit. You do lose 2 AC and Ref, which does hurt if you actually want to defend and not just smash things up. . .
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
Whoopi Goldberk, "aeeehhh?" could be a lot of fun.

The damage record in my local group is about 150 points of damage from Skragg the Half-Orc Barbarian on my Warlord's turn. I gave him a 2W charge which he changed up to 3W with his racial power, action pointed to give him a second melee basic which killed the monster than he swift charged and crit giving him a rampage attack and killing two non-bloodied enemies in one turn. I don't think any of my characters have passed 70 damage in a single attack but I also don't have a lot of characters with high crit weapons.

Holy Strike: 20 Str (+5), 16 Wis (+3), +2 Vicious Weapon (+2), Dwarven Weapon Training (+2), Power of Strength (+2).

I thought about Mordenkrad but my Warpriest of Tempus already has one and the only defender I'm willing to run without a shield is my whip and scourge tempest fighter (who is more of a martial controller than a defender). It kills me that the Mordenkrad is not a high crit weapon but an executioner's axe does not help with making my cleric look like a Warpriest of Sigmar from Warhammer. The problem with mixing durability and damage is that I have to choose between Virtue and Bless Weapon. The advantage is that if we have a lot of damage on the table I can just use divine challenge ardent strike to tie up enemies while getting pounded on meaninglessly or solo monsters while party stays out of healing range of me dealing with squishier targets, like when she tied up the dwarf with 27 AC in the 1-4 module Darkness in Delzimmer using divine challenge and full defense to make her own AC only two points lower than his.

I find that if I don't make characters good at more than one thing that I paint myself into tactical corners. My Cleric was originally only good at dealing damage so he would constantly step on the toes of his allies, now he is very good at both healing and damage while having a number of defensive feats making him better at holding the line in more situations. My last "indestructible" defender (a Warforged Battlerager in full plate) would get ignored by DMs because her 24 AC constant resist all damage from her magic armor and up to 8 temps a round (with many immediate actions to garner her 4 more). So I also gave her Brash Strike with a Kopesh so she can grant CA from any position while dealing brutal 1 d8+10 which tends to cause them to give her more attempted damage. I say attempted because she once survived over 30 rounds with a solo brute (It was level adjusted up for party size and nobody else in the party could hit because we had a bunch of poorly made hybrids). She had Regen 4 while bloodied, Resist 1 all damage, 4-8 temps, and gained 4 HP any time she hit him because of the Bard's Daily so the only times she would start her turn bloodied were the rounds he crit but by the end of the fight she had most of her HP left and was not ever healed by the bard's majestic words. The only characters I have who only do damage are a chainfighting Brutal Scoundrel Rogue (who averages 23.5 damage and ongoing 2 on a hit at will), and my Beastmaster ranger (who only averages 19.5 on a hit despite being higher level but was originally built to give rogues more warm bodies to flank with).
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:iconhangemhigh13:
hangemhigh13 Featured By Owner Jan 4, 2011
For the game I'm running I made a Sharpshooter Rogue/MC Ranger with Backstabber and Lethal Hunter. William Hendershot is the sheriff of a small mining town, who has to help the characters get to the Ogre Village safely. Armed with a Swiftshot Crossbow +2 and the Snap Shot Encounter he has something like 4 attacks in the first two turns (2 of which minors), with +3d8 each. With 22 Dex and 18 Cha, I was trying to make a Clint Eastwood-esqe sharpshooter - fast on the draw and qiute deadly. He also has Improved Initiative and Weapon Focus and expertise, totaling 4d8+13 with his Sly Flourish if he happens to be first in the initiative order.
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
Very nice. It's quite hard to match a Rogue who regularly gets combat advantage for damage. I have a build for a Halfling Brutal Scoundrel Rogue with 14 Str, 18 Dex, and 16 Cha with Backstabber as his first level feat and Sly Flourish. The plan is to get him a distance dagger and the feat that removes the long range penalty for Sly Flourish and the new light blade expertise feat so by 4th level he'll have (with CA) +14 1d4+2d8+12 ranged 20 at will. I was going to base him on Jason Statham's character from The Expendables, except shorter and probably less bald.
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:iconlynx-pardina:
Lynx-Pardina Featured By Owner Jan 3, 2011  Hobbyist General Artist
Nice design :D
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:iconmindflenzing:
mindflenzing Featured By Owner Jan 3, 2011  Hobbyist Digital Artist
Thanks.
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